Category Archives: Retrospective
Chapter 14 is here! And is spent crawling around the insides of the immense body of the Many.
I really got caught up in things while playing this time. My old copy finally failed me. Inside ‘The Body Of The Many’ it just kept crashing over and over, so I had to bite the bullet and install the new GoG version. If I hadn’t been able to transfer my saves, I’m not sure what I would have done.
I will be somewhat busy in the following days, so I figured I’d just complete chapter 13 a bit early. I hope you won’t mind.
You know, I probably died more times making this chapter than I have total over the rest of the game. Breaching and securing the Rickenbacker bridge was more than a little challenging. And since there aren’t any revival chambers on the bridge, at least that I could find, that meant a lot of reloading and trying over. Maybe more hectic than tense, but since we’re at what I assume is the endgame, I guess it’s okay to get a little climactic.
As I am still using my old build, and not the new, fancy GoG build, I still experience some crashing. Which is why this chapter got delayed by over a day.
I feel like I’ve basically reached a point in the game where resources are no longer an issue. I have a lot of a lot. I can keep my weapons highly maintained. I have all sorts of medical hypos and other healing items. I have a fair amount of ammunition. I’ve gotten my most important stats maxed out. I am doing good. I almost feel powerful. And yet I am astutely aware that one false move, one blunder, one act of hubris, could be the end of me.
Sorry about being busy last week, but here’s chapter 11! That I have ingeniously dubbed “Scuttled Shuttles” for secret reasons.
In the best ever news, you can now acquire your very own copy of System Shock 2 over at GoG.com! They clearly employed magic to secure the rights to this much-demanded game, and now you can live through the same terrors I have. The joy! 😀
So we’re at 10 chapters now, huh? 109 log entries (yes, there is one less than normal this time, because it felt like a natural cut-off point), and over 14 hours of logged game time, if the save-game timestamps are to be believed.
Things are definitely getting a lot more tense now. As I was moving through the command deck, my heart literally felt like it was jammed up in my throat. There are still enemies around, but not a lot, so it almost feels like the Many have abandoned ship and run off to ambush me elsewhere.
And we are back with a new, and rather special, chapter of The Von Braun Incident. It’s the first time I’ve come up with a chapter title! The plan is to go back and add titles for the other chapters as well.
This time we get a rather nasty surprise, and as usual almost manage to get ourselves killed. It’s becoming a habit.
I’ve been in a bit of a rut this week because my brain is acting up, but I still managed to get another of these done. It feels like I’m getting close to the end, so it’s spurring me on.
So I started playing Age of Empires Online yesterday, and this was far from a pain-free procedure. See, this game uses Games For Windows Live, which is a horrible service. It must have taken me close to half an hour just to log in. Let me describe the proceedings.
Sooner than I’m sure that anyone expected (including me) I am back with another chapter of my System Shock 2 playthrough! Things are still going to shit! I’m sure no one expected that either!
Just as I was finally starting to feel like I was getting a handle on things, the game ramps up the threat level and forces me to adjust my strategies. No longer can I simply charge in and whack everything with my melee weapon. I need to employ my ranged weapons quite regularly, pick the right ammunition and so on. How do I throw grenades though? Do I need the grenade thrower? I see the Hybrids throw them by hand, but I haven’t figured it out yet.
For chapter 8 discussing Tiberian Twilight, see here.
So now that we’re in the future space year of 2013, I thought it would be a good time to wrap up this series by taking a look at the future of Command & Conquer. It definitely had nothing to do with how I’m a master procrastinator.
Tiberian Twilight was the definite deathblow to the series, but I’m sure we all know EA are not above using necromancy to keep things going. And like all undead it’s a pale imitation of its former life, that might harm you if you get too close. Let’s take a look at what remains, as a type of funeral wake, if you will.