Category Archives: Sorta reviews
I’ve been pondering for quite a while what to actually say about this game. It’s been two months since I finished it.
Xenoblade Chronicles X devoured nearly four weeks of my life. The in-game playtime counter sits at 350+ hours. How do I collect my thoughts on the game that essentially swallowed all of January for me?
I’ve been trying to remember where I heard of Oxenfree. I know I knew of it before it came out, just can’t remember where I learned of it. Most probable: I heard it from Felix Kramer, who was doing marketing for it, and whom I follow on Twitter.
Regardless! We are here to talk about the game, not… whatever I was doing up there.
As usual I will do my best to avoid spoilers, though I will at the least have to talk about the set-up for the game. Other minor spoilers may occur.
I also have very few screenshots for this, so it might not be the most interesting stuff. I got a little too caught up in the atmosphere to remember to hit the screenshot button.
Firewatch has finally come out! Well… “finally”. Wasn’t it only like last year we first learned about it? Or was it the year before?
I do remember that meme that popped up really quickly. “But what is Firewatch?” People got reasonably excited about the game fairly quickly as well, and I admit I was one of the intrigued. It looked different, and when you’ve been gaming for a while that is often enough to at least pique your interest.
So now that I’ve played it, what do I think? The short answer: it’s good. It’s pretty good, but not great. The long answer:
Boy, the Xbox One exclusivity was dropped fast, huh? A little over two months? Well, okay, the PS4 still has to wait for a while, but the PC release is out! And I have played it.
According to Steam, it took me about 35 hours to get up to 100% completion of the game. I got 100% in the previous one too. Thankfully this only applies to collectibles, because if I also had to get all the weapon upgrades and perks, I would have just gone “fuck that”.
Side-note: I didn’t bother with the DLC. 1) There was still plenty of game here. 2) I have other things to play. 3) I’ve heard it’s not that great anyway.
In the interest of both me keeping a record of what I’ve played, and to get myself to do more writing, let’s bring back the sorta reviews. Starting with the first new game I played this year.
I started hearing talk of Pony Island while I was still deep in my Xenoblade Chronicles X binge ( which lasted most of January ), and while people had quite varying opinions on how good it was, there seemed to be a general consensus that it was at least interesting. With the understanding that it would be short, I decided to see for myself.
I’ll keep the spoilers mild. I don’t think I’m giving away much more than you’d find on the game’s store page.
2D Metroidvanias have really become a growing thing with the rise of the indies, when before you were hard-pressed to find any notable entries that weren’t from the Metroid or Castlevania series. It’s a fairly simple framework to build on once you understand the concept, and for those unfamiliar with the term, I prepared a footnote/explanation.
Though they’re also fairly easy to fuck up, if we’re going by recent examples. A good Metroidvania needs to stay strong till the end, because that is really what defines how likely I am to re-visit and replay it at a later date, and of course simply how I feel about going through it even once. Certain titles, like Guacamelee and Valdis Story: Abyssal City, start off strong, but fall apart completely by the end with utterly bullshit final bosses to crown the work. If I hate your game before I get to the end of it, I will probably not be particularly generous regarding any fun I had earlier on.
So how did Ori and the Blind Forest measure up? Well, it’s easily the best Metroidvania I’ve played since Dust: An Elysian Tail.
Some of you might remember I was quite positive towards towards Act 1 of Dreadout. I had already been impressed by its stand-alone demo/prologue, and paid attention to when it was coming out so I could have a look at it ASAP.
Sure it had problems, and was rough in many ways, but when it worked it really worked in my opinion, and I felt confident they would iron out most of the kinks by Act 2 and deliver a much more solid experience.
So I went into Act 2 of Dreadout with a strong heart on the day after its release. Yet I only finished it last night. Why the delay?
A little over a week ago I did a review for Grow Home.
I got a little embarrassed when a couple of the developers found the review and complimented me on it. Especially since one of them quoted the bit I said about the “plant cock”.
Fun little game, well worth getting, that’s probably my best summary. Disclaimer: Does not contain houses, VHS tapes or lesbians.
Do you like weird indie puzzle games? Then TRI just might be for you.
This game is really obsessed with foxes. I mention that in the review as well, but I feel it needs re-stating.
I’m sorry I don’t really have anything insightful to add here.
Well, since I didn’t really do a proper review of this one, but I still want to bring it to people’s attention, here is a separate post for The Vanishing of Ethan Carter.
The Vanishing of Ethan Carter is a strange videogame that evokes the sense of a mystery novel, despite not really being like a book at all.