I usually prefer to get all my impressions collected into one post, but new stuff has come to light for me since I made the first post, so I figured that instead of editing that, I’d just make another, shorter, one.
I also kinda felt like I didn’t do enough justice to stuff I liked about the UI, and the game in general, so let’s try to rectify that.
Yes, I have now played Dark Souls II. Or Dark Souls 2, whichever. I prefer using 2, because it comes more naturally to write, though I guess it’s officially II.
This will likely not work as any sort of insight for people not familiar with the previous Souls games, Dark Souls 1 in particular. I will mainly be comparing the two of them. Even though that’s a bit of a tricky proposition for me, considering most of the differences come down to how it feels. I will of course do my best to explain, but I apologise in advance if this seems more… ethereal and intangible than usual.
Edit: Ended up writing a part 2 to this thing.
Have you heard of Legacy of Kain? Maybe you’re not quite as big of a fan as I am, but the name Nosgoth might still ring a bell. It’s the world that Legacy of Kain is set in. And now also the name of an upcoming free-to-play multiplayer team game developed by Psyonix and published by Square Enix.
As a big fan of the series, I am of course disappointed that we’re not getting another “proper” game. However, I also have a bit of a weakness for asymmetrical multiplayer games, so I figured I’d give it a shot.
I will admit I have not really played enough for a proper impressions post, but I wanted to write down some first impressions while they’re fresh. And considering Steam is currently dead, and I need to be logged into Steam to play, why not now?
My dear friend Jarenth and I decided (well, I decided, and dragged him along) to play The Elder Scrolls Online beta this past weekend, because Bethesda were nice enough to send me two keys. We also joined with our other friends, Jami and Mike, for a bit.
First thing’s first when dealing with an MMORPG: Is it just another World of Warcraft? And I can say quite confidently that no, it’s not. But is it any good? That’s a more complicated answer, and what I hope to explain in this post, with some help from Jarenth himself, who provides his own words after I’m done.
I have been an on and off Final Fantasy player since the early days. I played the SNES ones (with the possible exception of II, I don’t quite remember any longer), VII on the PC, VIII, X, X-2 and XII at a friend’s, and XIII and XIII-2 on the Xbox 360. Haven’t really delved into the spin-offs, apart from a long bout with FF Tactics Advance, somehow missed IX, and certainly not tried any of the MMO stuff before A Realm Reborn.
This is actually the second time FFXIV is launching, hence the A Realm Reborn title. As I did not play the original I do not know all the details, but apparently it was dreadful. So dreadful that Square Enix had no choice but to take it down, put all the source code in a box, put the box in a cannon, and fire it into the sun. Then the development team were burned on a spiritual pyre to appease all the gods of the land, and gain their favour. This allowed a new development team to be possessed by videogame spirits from the digital aether, and they were set to work producing a new game that would hopefully appease the masses. This team consisted of five members. Everyone else on the credits roll are in memory of those who sacrificed themselves. Oh, and some voice actors.
So earlier this week I got a mail saying that I was invited to play in the Neverwinter Beta Weekend, because I was a lifetime subscriber to Star Trek Online (don’t judge me). As someone who’s never been much into D&D or Forgotten Realms (I did play Neverwinter Nights 1 & 2), it took me a little while to decide to jump into it.
It was actually not a huge download, just about 3 gigs, so I set it to start while I tried to figure out what my Cryptic and Perfect World login stuff was, because Neverwinter wants you to link the two accounts and then use Perfect World as your general login. When did Perfect World get so big, anyway?
I have now played and completed The Cave quite thoroughly. 3 playthroughs, all 7 characters run through, 2 of them twice, so I feel like I have good grounds to write up one of my sorta reviews on it.
The Cave is a product of Double Fine, and published by Sega. It launched across all platforms simultaneously: Windows, Mac, Linux, Xbox 360, PS3 and Wii U. If Tim Schaefer’s twitter is to be believed, this is their first game on a Nintendo console, which coincidentally is the version I played. It was about 1.3 GB to download, and cost 105 NOK, which is about €14 or your regional equivalent, and I believe it’s fairly similar on all platforms.
Well well, this certainly is a movie. I’m certain most of you have heard both this and that about this Tarantino creation by now, so I figured I might as well throw my opinion into the vast mix of the Internet, while largely avoiding spoilers.
In true Spaghetti Western style the film opens with a cheesy theme song which mainly involves singing “DJANGO!” over and over. Tarantino is good at capturing the style of certain genres, while also adding his own flair to it. It feels very much like a Spaghetti Western; dark and brutal, while still having some good humour in there; yet it also has that distinct Tarantino feel. One thing I can’t recall seeing anyone mention, but that I will: This is a long one. About 2 hours and 45 minutes. I’d say it uses the time well, but I still feel like mentioning the length because I was a bit surprised after it was done.
The evil wizard Jarenth cast a spell on me that caused me to download and consequently play around with the Android app Tiny Monsters. At least that’s my best explanation for why I’m still checking up on this thing like a week later.
I do apologise in advance for stretching of the images, but this is an app for iOS and Android, so not many high-res images out there. This thing is made by a company called TinyCo, who like to make products with ‘Tiny’ in the title. I hesitate to call this a game in any respect, as I don’t feel like it fulfills any of the regular criteria. It feels closer to a more compelling version of gardening.
It tends to take a while between these things, mainly because I know they take so long to do.
The process for this thing is that I set myself a loose goal of 11 entries, and try to end on some sort of goal completion. Between playing the game and writing the entries as I go this rarely takes less than 5-6 hours. Then there’s the editing and proof-reading, and I’ve gotten fond of writing these little introductions and unrelated thoughts before I post the log entries. And I’m bad when it comes to setting aside time, but one of my new year’s resolutions is to get better at it. We’ll see how that goes.