It is time to take the field, once again. Probably the Norse field again, knowing our luck. Would it kill them to give us the pirate ship or the burning fields once in a while?
So our fight against the Vampires went pretty well, though it was rather disappointing to not see a single Blood Lust trigger throughout the whole match. Our next opponents are a stinking human team called Mittledorf Smashers. We are not Mittledorfs, but I still don’t appreciate the idea that they want to smash Dorfs. So we’ll attempt to murder them instead. Scoring would be nice, but crushing the humans is the primary objective. Let’s take a look at our smelly opponents.
Well. This has been a while. The 8th of May 2013. Before I went on my meds, I assume, or shortly after. Maybe I even have new readers who have no idea what this is. If so, hi. Welcome to Blood Bowl, and Wulf Space Jam.
If you can remember that far back, we fought the Chaos team “Marauding Mashers” last time, and it ended in a tie. Not my greatest moment as a coach, but at least we didn’t lose. Our next fight is against the Vampire team “Vampire Coast Swashbucklers”, so apparently they’re not only vampires, but vampire pirates!
After such a long time, I think it’s wise to link back to the team introduction, and the interlude where we looked at how everyone was doing. I do not have any Topic of the Day for this time, and honestly that feature is likely to drop off from now on, unless anyone raises a question or topic I feel deserves answering in such a way. We will still start by taking a thorough look at our opponents.
Okay, time to stop being distracted by other games and get on with the show. We’re moving into Division 3 of the Shamoose Invitational, and it’s time to face something new.
There are different teams in Blood Bowl serving different Chaos gods. We are one of them, and the Marauding Mashers are another. Honestly I am not familiar enough with Warhammer to know which Chaos God either of us are serving, but regardless I assume we’re at war. Even if it’s the same god.
So we find ourselves in a transitional period as we’re waiting for the Division 3 matches to start up. I figured we’d take to time to check in on our players, and see what sort of opposition we’re up against in Division 3.
But before we get into that, we will introduce our newest player!
Here we are! Final match of Division 4. Looking at the rankings now, we have won. We’ll be moving on. Even if our opponents win, we will have more points than them. No one can reach us. So winning or losing is not the most important thing about our next match, we have a much more important objective.
Break as many elves as we can. We are now facing the Arnheim Seahawks, who are a High Elf team, and they are the richest, snottiest, ponciest elves you could ever find. While I by no means intend to make it easy for them to score a touchdown, I do have to face the fact that in the past there are two teams I’ve actually lost against, and not just had a draw. One was a Dark Elf team, and the other a High Elf team.
Our trip through the Shamoose Invitational Championship has gone pretty good so far. Three 2-0 victories, acquired by fighting tooth, hoof and horn for it. So it’s kinda depressing to look at the division stats for the previous matches and see that the computer teams somehow managed a couple of 6-3 results. That’s 9 TDs in 16 turns, and I have no idea how they pulled it off. I suspect the computer is cheating and doctoring the results.
Well, we’ll now be facing a Norse team, the Ragnarite Pythons, and honestly I’ve not gone up against the Norse very often either. I know that all of their regular players start with Block, with the exception of the Werewolves and the Yhetee. And they’re good at punching, but have pretty low armour values so they can’t really take a punch.
They lost against Southstorm Squig Chasers, won against Bugmans Best and won against Arnheim Seahawks, the High Elf team whom we will face last in division 4, i.e. next time.
My break is over, and Blood Bowl beckons yet again. Will our opponents put up a good fight? Have I lost my touch over Easter? I guess we’ll find out today.
This time we’ll be facing a goblin team: The Southstorm Squig Chasers. I’ve only fought against Goblins once before, and while it started out tough, by the end they only had four players left standing. That was against my highly trained Nurgle team though, so I’m a little more apprehensive this time.
(Future Wulf note: I forgot to put on the grid and names before playing. I only remembered towards the very end, so the commentary might not be as good as usual. I apologise, and will do my best to not have it happen again.)
So Easter has come and gone, and with it the break I took for myself. I’ve been staying with a friend, and exploiting his PS3 to play lots and lots of Ni No Kuni. Didn’t expect I’d like it as much as I did, honestly. But I’m properly hooked, and I can no longer play.
So now I have to get back to my normal schedule, and figured I’d start with another chapter of Samus’s adventure. Or at least give it my best shot.
This chapter is very text-heavy and image-light, as it mostly deals with exposition. You have been warned.
Regular text is Samus’s thoughts; bold is Wiki and other instances of computer text/speech; “” designates speech; cursive is the narrator.
With our first match being a resounding triumph, it is time to get ready for the next one. The itinerary says we will be facing Bugmans Best next, a Dwarf team. Let’s see how well we’ll do against our former comrades.
Dwarf Blockers are very similar to our Chaos Dwarf Blockers, but they largely have just other Dwarfs with similar stats, and not big stuff like our Minotaur and Bull Centaur. Still, we should be wary and try to keep any Troll Slayers they have down, and head off the Runners as best we can. Let’s take a look at their team composition.
Edit: Added a (hopefully) clarifying sentence to the description of how assists work.