131 hours, 3 minutes and 42 seconds. That is my clear time for Bravely Default. Granted, I did some faffing about, grinding in places I didn’t need to (and that weren’t optimal), went for both endings, and occasionally leaving the 3DS on while going to do other things. Even so…
How do I condense everything about this game into one post? It runs the risk of either becoming too condensated, or exceptionally long. Yet I feel like I need to try.
As always, I have to rely on Google Image Search for screenshots, since it’s a 3DS title, and I don’t have a capture device for that.
Have you heard of Legacy of Kain? Maybe you’re not quite as big of a fan as I am, but the name Nosgoth might still ring a bell. It’s the world that Legacy of Kain is set in. And now also the name of an upcoming free-to-play multiplayer team game developed by Psyonix and published by Square Enix.
As a big fan of the series, I am of course disappointed that we’re not getting another “proper” game. However, I also have a bit of a weakness for asymmetrical multiplayer games, so I figured I’d give it a shot.
I will admit I have not really played enough for a proper impressions post, but I wanted to write down some first impressions while they’re fresh. And considering Steam is currently dead, and I need to be logged into Steam to play, why not now?
In spite of publishers like EA and Activision insisting that a game must have multiplayer in today’s market to succeed, 2011 had several titles that proved them wrong, with Skyrim being the most prominent example. Others include L.A. Noire, Batman: Arkham City, The Witcher 2: Assassins of Kings and the title of today’s topic: Deus Ex: Human Revolution.
Developed by Eidos Montreal and published by Square Enix, a lot of hopes were riding on this reboot/sequel for fans of the original Deus Ex from 2000 (like myself) since Deus Ex 2: Invisible War had been met with largely universal disappointment.
The original Deus Ex had been an ugly game set in a cyberpunk future where dark trenchcoats meant you were a badass, and conspiracies were a dime a dozen. While on the surface it might look like a first-person shooter, anyone who actually tried it quickly found out that it also boasted a robust levelling system, expansive levels with multiple routes to the objective, inventory tetris (meaning different items have different sizes and you need to think about how to stack them) and a fairly interesting story.
Invisible War was not exactly terrible, but first off it made much the same mistake as Bioshock 2 and latching onto a story that was already complete, trying to insert more mystery where everything had already been revealed. And because of being adapted to fit onto the XBox as well as just the PC, the levels were vastly smaller, and the mechanics, inventory and levelling system were all radically dumbed down, which offended most of the fans they’d made with the first game.
So Human Revolution had some big shoes to fill, and did it succeed? Well, let’s have a look. And there will be SPOILERS after the break.